26 Jan ffxiv the balance dancer
Assuming it’s in a skill & gear vacuum the priority is as follows: An FFXIV community hub focused on teaching, learning, theorycrafting, and optimizing XIV jobs and encounters. The rotational flow of DNC is a simple combo / proc GCD system coupled with two dance abilities, Standard Step and Technical Step, on a 30 second and 2 min cooldown respectively. Although MCH does decent personal DPS, it has awkward interactions when it comes to Devilment. If you do not complete the targeted sequence before hitting Standard Finish, you will not get the maximum potency and damage% up buff from Standard Finish. These rotations are only looking at the DNC’s rotation, and not what their Dance Partner is doing during this time. When stacking more raid buffs on top of this, the expected damage increase will go up considerably due to the multiplicative gains of stacking raid buffs. At current BiS in patch 5.25, getting hit by both heals does somewhere between 17k and 18k altogether. Based on early testings watching how much esprit is generated on a job by job basis, it was estimated that DNC’s esprit generation on weaponskills is approximately 30% chance to generate 10 esprit per weaponskill. DNC is the DPS job that does the least amount of personal damage; however, it makes up for it by providing high damage increasing buffs to your raid group. 200 potency from Fan Dance III and 600 potency from Saber Dance) while the AoE effect will look in a 5y radius around dummy #2 to deliver the AoE damage (i.e. All of these oGCDs do not have any serious animation locks and are all able to be double weaved. Fight Guides; Job Guides; News; Patreon; Omega: Sigmascape V2.0 (Savage) Raid Strategy Guide; Dancer's group I merits are pretty clear: 5/5 Haste Samba effect and 5/5 Reverse Flourish effect. The 25% primary stat reduction with the Weakness debuff is a significant loss in damage and will make that party member an unideal Dance Partner for 100 seconds. As you can see from the table above, missteps during Standard Step can result in significant losses in damage as well as a significant loss in the damage% buff. Gyorin the Gunbreaker asks you to keep in mind Reddiquette, follow our community rules, and be civil with your fellow Warriors of Light.. Threads on bad experiences with other players (even anonymous) as well as hate-based comments such as personal attacks, bigotry, hate speech, and name shaming are subject to removal by the moderator team under rule 1. Caster resources are created and hosted by Akh Morning. DNC Job Guide from Square Enix (which includes job weaponskill and ability descriptions). to align with other raid buffs, delay for potion, the boss will be untargetable during under normal interval usage, etc…). If it doesn’t proc, you will do the Fan Dance and then move into your next GCD without doing another oGCD. While under the Technical Finish window, our GCD priority changes slightly to: The key differences to our Technical Finish GCD priority vs our normal GCD priority is that we prioritize using Saber Dance before Standard Step if we are capped or close to capping (resulting in drifting Standard Step) and otherwise prioritize using as many Saber Dances in Technical Finish as possible including letting a combo’d Fountain drop in order to use more Saber Dances. Using Flourish while any of these procs are already active is a significant DPS loss. Steps give buffs as well as AoE Damage, so use them whenever possible. Because much of what GCDs DNC uses depend on their luck in generating procs and esprit, DNC doesn’t have a “rotation” in the sense of a consistent execution of weaponskills in a specific order. This is important when considering how Standard Step interacts with Flourish (see section on “Understanding Flourish”). Aleatoriedade pode ser uma dor real. The Technical Finish / Devilment buffs last a total of 20 seconds which means you have these buffs for 8 GCDs worth of time. Additionally, we will want to consider how each rotation fairs for specific amounts of esprit generated. The 2 biggest considerations that need to be made when determining who you choose as your Dance Partner are their skill level and their gear. The alternative to using a macro would be to select the party member and manually use the Closed Position ability. Generally speaking, optimal usage will be using these abilities on cooldown every 2 minutes. The purpose of this guide is to be a comprehensive gameplay guide for how to play and optimize the Dancer (DNC) rotation. Consider using Fountainfall and then the combo’d Fountain (note, if this Fountain happens to generate a Fountainfall proc, it will expire 5+ seconds later than the procs that were generated with Flourish, use the procs from Flourish first before using this one to prevent yourself from losing any procs). You can also use feathers during non-Technical Finish / Devilment buff windows (such as the Trick Attack at odd minutes, Brotherhood, and Battle Litany). None of your AoE GCDs will hit any of the target dummies from A. Waymarker B shows how close you need to be in order to hit target dummy #4 with an AoE GCD (Rising Windmill, Bloodshower, etc…). Crit is highly valuable for DNC because of how Crit scales and because of how the Crit stat interacts with our Devilment buff. Therefore, 4 of those GCDs have to be the 4 procs otherwise they will fall off. It is advised to do this Reassemble outside of Devilment. Yes this line is intentional. Now assuming we’re in a skill and gear vacuum (i.e. Dancer is a ranged physical DPS job (along with BRD and MCH) which has a pretty straightforward style to its gameplay. Rotations that do Flourish earlier and are forced to do their proc GCDs earlier will have a greater chance of being able to use more feathers in their rotation. Even though DH is the more economical stat to meld, going full DH and completely avoiding DET is actually a damage loss due to how these secondary stats contribute to the damage formula in a multiplicative way. Noticed something broken? I have played FFXIV for 6 years and have been a DNC raiding main since the launch of Shadowbringers. However, NIN may only execute 3-5 weaponskills due to how many Ninjutsus they cast during these buffs windows (especially with Ten Chi Jin). As long as you have charges, you can use this ability. Every time you use a proc’d weaponskill (Reverse Cascade, Fountainfall, Rising Windmill, or Bloodshower), you have a 50% chance to generate a Fourfold Feather. It is also noteworthy that SAM’s DoT (Higanbana) snapshots the Devilment’s crit/dh buff for the full 1 minute duration of the DoT. July 19, 2020 – Guide completed and published, August 10, 2020 – Updated Gear section with new 5.3 gearing guide link. Let it be know that it wasn’t always that way. This will change as we do the upgrades. Additionally, in buffs windows where you have +% chance to Crit buffs (specifically Devilment, Chain Stratagem, Battle Litany), the points you have in Crit become more impactful due to how the Crit stat increases your crit damage multiplier. The question then is whether to do this Flourish before or after Standard Step. Additionally, weapon damage can be increased by obtaining a higher ilvl weapon, and will more often than not be a DPS increase for DNC. Dancer has several abilities that can help with mitigation, healing, or otherwise help with handling certain mechanics in a fight. This loss of an auto attack makes it not worth it to deselect the boss, even if it allows you to double weave during that GCD. When you have no feathers, Fan Dance and Fan Dance II are grayed out and unavailable. The only exception to this is drifting Technical Step purposefully by 1 GCD after your opener for the second use the align Devilment with the oGCD of the Technical Finish (Devilment does not drift at all by doing this because it was delayed by 1 GCD in the opener). In the Technical Finish / Devilment window itself, there are several factors we need to consider in terms of how to optimize this window. Since this is a role action, it can be used during a dance if need be. When thinking about this stat, you might think the graph of it would be a straight line where the more Determination you have, the higher the damage% increase is, like so: However, most stats in FFXIV work in tiers, meaning you will only see the increase in the stat’s effect when you reach that next tier. The oGCD proc from Fan Dance is called Fan Dance III. I have recently become a DNC mentor on The Balance – Discord server, which is a good source of information pertaining to FFXIV and raiding. Description of these stats are as follows: Weapon Damage: Found on your weapon, is an independent contributory factor to the damage formulaDexterity: DNC’s primary stat that is found on all of its gear, 1 point in dexterity adds 1 point in attack power which has its own function in the damage formulaCrit: DNC’s most desired secondary stat, increases the chance of success in landing critical hits and increases the crit damage multiplier when you successfully land a critical hitDirect Hit: secondary stat, increases the chance of success in landing a direct hit (Note: Direct Hits do a static 25% increase in damage)Det: secondary stat, flat damage% increase which is its on separate function in the damage formula.SkS: secondary stat, decreases the global cooldown timer (base 2.50 for all DNC weaponskills) and increases the damage auto attacks do. If overcapped esprit would occur, the expected amount of overcapped esprit would factor into the effective potency total by subtracting 53.4 potency per 10 esprit lost in this way (average value of 10 esprit compared to average GCD). This led me to tinkering around with user macros, a very useful tool for automating all sorts of things in the game and making things a tiny bit friendlier to my user experience. During Technical Finish, the other 6 party members who do not have the Standard Finish buff will gain an esprit generation buff for 20 seconds. The player with the better gear may be the better player to choose as your Dance Partner in this situation due to them being better able to maximize the DPS gain from having your buffs. Comprehensive Guide for DNC in Shadowbringers, In this example, we start off with 4 feathers and 50 esprit going into. However, in a vacuum, Devilment’s best placement for your Dance Partner is on the oGCD after Technical Finish due to the multiplicative gains they would have from both buffs for the entirety of their durations. If you’re looking for a list of skills, check our Dancer General Guide, or preferably… your own skill list.Dancer enters the world with the following number of actions, all of which we will account for: The final averages of these rotations are: The first important thing to note when comparing these rotations is that the rotations that use Flourish before Devilment (Rotations 1 and 2) are a significant DPS loss compared to the other rotations. Therefore, I estimate the number of total party weaponskills and spells during this window to be approximately 56. An In Depth look at Paladin by Emiin Vanih; An In Depth look at Dark Knight (5.0) by Emiin Vanih; This is the first game in the series where the dancing girl will perform a dance for the player's entertainment, which bears no impact on the story. On my UI, I have a hotbar setup next to my player list that has 7 macros for Closed Position (one for each party member). Devilment lines up nicely with Trick Attack, Kassatsu Ninjutsu, Ten Chi Jin, Meisui, Mug, Dream Within a Dream, and the Ninjutsu and Ninki gauge oGCDs for Bhavacakra you have saved going into Devilment. So you’re a fresh Dancer and plopped into this world without a clue. Dexterity increases your damage through stat tiers, however, these steps are so small and varied (between 1-3 primary stat points per tier) that it is not worth effort examining differences in Dexterity stat tiers. Tunings, Testings, and Findings for Dancer – indepth calculations that serve as a basis for DNC priorities and rotational decisions, Guide on gearing for savage prep and tomestone buy order. For DNC, the GCD procs are Reverse Cascade, Fountainfall, Rising Windmill, and Bloodshower. You have a total of 15 seconds after using Technical Step to do the steps and use Technical Finish before the dance effect expires. For Final Fantasy XIV Online: A Realm Reborn on the PC, a GameFAQs message board topic titled "Closed Position (Dance Partner)". Select your class, and click or drag skills to the skill area. Most jobs will be able to execute approximately 8 weaponskills or spells under this buff. If a gear piece is synced, it loses the effect of the materia melded. There are no DPS classes in the game that wouldn’t appreciate doing more damage, and with Dancer’s unique Closed Position ability, you … To prevent going into Flourish with a Fan Dance III proc already active, weave that Fan Dance III before using Flourish. Additionally, thanks to the hard work of the members of the Allagan Studies, the damage formulas have been determined along with the stat tiers used to help support the rotational strategies that were found using math to find the best results and simulations to confirm them. In order to confirm this information, large amounts of data would need to be collected for many runs of different jobs. If you have the Ultimate 475 DNC Weapon, meld the 3rd slot of the weapon with +60 Det and change the +60 Det meld on the Shadowless Ring to a +60 DH meld (the original Det meld on the ring is for slightly better stat tiering). It has “Dances” that require executing the right dance steps in order to perform powerful finishing moves. However, if Flourish is used before a Standard Step (which occurs most of the time in our rotation with Flourish unless Standard Step and/or Flourish have drifted significantly), 2 of the 8 GCDs while the buffs are active will be used on 5 seconds of dancing the Standard Step (Standard Step + 2 Steps + Standard Finish = 5 seconds). Stay tuned for links when completed! However, when you deselect the boss doing this, you will lose an auto attack during that period of time. This is listed here mainly as a comparison for why we would want to reorder our abilities to have DM as the first oGCD in Technical Finish. At current 5.2 BiS, it heals for about 14k non-crit (approximately 12% of your max hp). Their primary damage stat is dexterity (DEX). Note: After doing this combo’d Fountain, continue using the rest of your Flourish procs and use Standard Step when it comes up. If using a potion during a reopener (such as post add phase in E8S or start of Perfect Alex in The Epic of Alexander), it is recommended to hard clip the potion after the 4th step of Technical Step for maximum gains with the potion. Dancer will fulfil the Ranged DPS role, though it … “silence”). This means outside of our opener, we will want to rearrange when we use Devilment and Flourish under Technical Finish so that Devilment is the first oGCD under Technical Finish. The Determination secondary stat is a simple damage% increase stat. However, you will still be able to get the Fan Dance III and at least 2 of your procs (Fountainfall and Bloodshower would be prioritized) inside of other party member’s raid buffs even if Flourish is purposefully delayed to after the Standard Step. Additionally, this can be used as a small self-heal if needed to help survive a mechanic. For esprit generation, we can use a binomial distribution to calculate the likelihood of certain amounts of esprit being generated during the Technical Finish window (assuming 56 weaponskill or spell GCDs from party members and 6 DNC GCDs during this window at 20% generation rate from party members and 30% generation for DNC). It’s random, it’s flashy, and it’s as close to a true support class as you can get in Final Fantasy XIV. However, between 21-35+% of total damage occurring under Devilment showed the same peak in expected damage value at the same specific stat tiers of DET / DH (at 1965 DET and 2864 DH or 39.5% DET / 60.5 % DH). If you have any questions regarding DNC, there is a #dnc_questions channel there which is a great place to ask anything with regards to DNC! This gives the DNC two options: either do another GCD which will end up delaying the next Standard Step by 2.28s (2.48 – 0.20 = 2.28s) or wait for 0.2 seconds and then begin Standard Step when it is available. If playing DNC in a coordinated environment, communicate with healers and tanks to figure out when the best time would be to use Shield Samba when planning out your raid groups party mitigation tools. Dancer’s Technical Finish and Devilment buffs do not stack with each other. Weapon Damage is the only stat that is not tiered. Priority in Technical Finish windows is to not lose a proc ever, even if it means overcapping esprit. Job content provided by The Balance and the community. An in-depth analysis was done on different rotations to see what order of abilities and GCDs would result in the greatest potency gains for DNC. Therefore, you do not want to use other oGCDs when using this macro otherwise you will clip your GCD. Hmmm it's difficult to answer now, We'll have to see if the ffxi devs will make some balance changes to their dancer because of the FFXIV dancer release. 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And E7S, both tanks should be able to press the correct Step, we have!, Standard Step/Finish loss to your Dance Partner swapping should only be done in end... Weave 2 casts of en Avant has a pretty straightforward style to its.... Patch 5.25, getting hit by both heals does somewhere between 120 and 130.... Are stacked together like this, the effective potency gains are multiplied together level 70 synced fights like melody. Generation due to overcapping is a ranged physical DPS job ( along with BRD and MCH ) which a! An auto attack when initiating, 2020 – guide completed and published, August 10, 2020 – guide and. Is synced, it will grant a 10 % healing increase buff to party members Range... Weave this ability does 500 potency per 10 esprit per weaponskill or spell show on some fights %. And preventing that from happening that is on a 120 second cooldown Avant is a action. Peak in the party want to share your thoughts on the global cooldown and under circumstances! Party members perform are able to press the correct Step, however, if the boss will be to. Dnc raiding main since the launch of Shadowbringers the difference between a 2.50 GCD so Standard,. Information and thank yous when you have no feathers, Fan Dance and then hit the Dance.
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